Unit 1A.4 Multimedia Technology and Consumption 1. Convergence: Give a definition of this. What form did early convergence take? And give some examples of present day technological convergence. 2. Interactivity: In what ways is digital technology interactive? Can you give some examples. How has this changed the way we consume the media? 3. Personalisation: How do we personalise our technology and what is the reason for this? 4. Fill in the table: Definition Advantages Disadvantages Convergence: Linking media content to other computers, in the 1990's when the internet started up because the internet was going to replace broadcasting. example Star wars or Spider-Man started off as films then cartoons, video games, books, comics and action figures as well. Interactivity: The ability of a computer to respond to a user's input. For example in Argos they have I pads so you can access the catalogue and pre- order your stuff this helps customers and workers by spe...
Good examples where you have identified the use of graphic design within the genre.
ReplyDeleteTo improve you need to describe, explain and discuss the connotations how the use of graphic design techniques has been used and promote the style/genre.
In your comparison you need to explore use of graphic design techniques, any similarities or differences using key terminology > graphic design key terms and media key terms, e.g. connotates.
2A.P2 (Pass) you have described using some subject terminology the technical elements of graphic design in three existing media products across three sectors.