Unit 1A.4 Multimedia Technology and Consumption
Unit 1A.4 Multimedia Technology and Consumption 1. Convergence: Give a definition of this. What form did early convergence take? And give some examples of present day technological convergence. 2. Interactivity: In what ways is digital technology interactive? Can you give some examples. How has this changed the way we consume the media? 3. Personalisation: How do we personalise our technology and what is the reason for this? 4. Fill in the table: Definition Advantages Disadvantages Convergence: Linking media content to other computers, in the 1990's when the internet started up because the internet was going to replace broadcasting. example Star wars or Spider-Man started off as films then cartoons, video games, books, comics and action figures as well. Interactivity: The ability of a computer to respond to a user's input. For example in Argos they have I pads so you can access the catalogue and pre- order your stuff this helps customers and workers by spe...
some relevant information on early editing and cinema. I'd like to see something more specific on early special effects (Melies) and workbench cutting. V
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