Unit 1A.4 Multimedia Technology and Consumption
Unit 1A.4 Multimedia Technology and Consumption 1. Convergence: Give a definition of this. What form did early convergence take? And give some examples of present day technological convergence. 2. Interactivity: In what ways is digital technology interactive? Can you give some examples. How has this changed the way we consume the media? 3. Personalisation: How do we personalise our technology and what is the reason for this? 4. Fill in the table: Definition Advantages Disadvantages Convergence: Linking media content to other computers, in the 1990's when the internet started up because the internet was going to replace broadcasting. example Star wars or Spider-Man started off as films then cartoons, video games, books, comics and action figures as well. Interactivity: The ability of a computer to respond to a user's input. For example in Argos they have I pads so you can access the catalogue and pre- order your stuff this helps customers and workers by spee